Wed Niatnuom

Something Up Their Slliv
I Borrow a Plot from Alfred Hitchcock

(Game sessions summer-fall 2009)

While they were staying at the abbey, the party received a request to accompany Sister Varya (Bela’s sister) and Talya, a young ward of the abbey who had decided to join the Nelarine order, to the Nelarine fortress/chapter house at Slliv for Talia’s investiture. They foiled a plot to assassinate the prince by shooting him with a crossbow during the investiture ceremony. The plotters had learned they were his illegitimate daughters, who had been given to the order as babies; they wanted revenge and also planned to steal the handsome donation he was making to the chapter house as compensation for the lives they could have had if he had acknowledged them and brought them up as his children. The group allowed the two women to escape after they pledged not to try to harm the prince again.

The plot of this adventure was loosely based on The Man Who Knew Too Much.

The Stone of the Balakai
Urban Adventure in Slläb

(Game sessions January-April 2008)

The party learned that Bela’s estranged sister, Layla, had stolen a valuable magical gem from the nomadic Balakai. She had hidden the gem somewhere in the city of Slläb and had left a series of notes leading to it. Bela was held hostage by the Balakai until the gem was found and returned, but when he was released, he decided to stay with them, as he had fallen in love with Elani, the headmother’s translator. During their investigations, the group encountered Milla, the woman who had infected Bela with lycanthropy, so they decided to take her to the abbey to be cured as well.

The Belle of the Blue
Our adventures begin!

(Game sessions ran August-November 2007)

The group met up when they were all selected to be part of the crew of The Belle of the Blue, a ship bound out of Eborlan on a voyage of exploration to celebrate the country’s release from the Cult of Bane which had ruled it for twelve years. However, the voyage was cut short when the ship was attacked and taken over by pirates. Cadwallen, Marguerite, Revon, and Cadmus, along with Nigel Jones (the captain) were all set adrift on the pirates’ old ship. In the hold, they discovered Belatir Ilionescu imprisoned in a cage and learned that he had recently become a werewolf. Nigel Jones was eventually offered a chance to redeem himself by Saldo, god of the sea. In order to do so, he had to retrieve an amulet from a labyrinth on the haunted isles of Gats’ni. The party aided him in accomplishing this task and, as part of their reward, were transported to the port of Slläb in Rhodavia, from where they could take Bela to an abbey where his sister could heal him of lycanthropy.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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